$sequence idle_layer_alt_nofeetlock a_idle_layer_alt delta loop realtime fps 30 hidden $sequence idle_layer_alt a_idle_layer_alt delta loop realtime fps 20 iklock rfoot 1 0 iklock lfoot 1 0 hidden weightlist 75percent $sequence idle_layer a_idle_layer delta loop realtime fps 30 iklock rfoot 1 0 iklock lfoot 1 0 hidden $sequence seq_preskewer "./base_m/preskewer" fps 30 $sequence seq_cower "./base_m/cower" fps 30 $sequence pose_ducking_02 "poses_ducking" frames 06 07 fps 1 activity ACT_GMOD_SHOWOFF_DUCK_02 -1 addlayer gmod_breath_layer_lock_hands $sequence pose_ducking_01 "poses_ducking" frames 02 03 fps 1 activity ACT_GMOD_SHOWOFF_DUCK_01 -1 addlayer gmod_breath_layer_lock_right $sequence pose_standing_04 "poses_standing" frames 16 17 fps 1 activity ACT_GMOD_SHOWOFF_STAND_04 -1 addlayer gmod_breath_layer addlayer idle_layer $sequence pose_standing_03 "poses_standing" frames 12 13 fps 1 activity ACT_GMOD_SHOWOFF_STAND_03 -1 addlayer gmod_breath_layer addlayer idle_layer $sequence pose_standing_02 "poses_standing" frames 06 07 fps 1 activity ACT_GMOD_SHOWOFF_STAND_02 -1 addlayer gmod_breath_layer_lock_hands $sequence pose_standing_01 "poses_standing" frames 02 03 fps 1 activity ACT_GMOD_SHOWOFF_STAND_01 -1 addlayer gmod_breath_layer_lock_hands $sequence sit_zen "sit_zen" fps 5 addlayer gmod_breath_layer_lock_hands $sequence idle_suitcase "./base_m/suitcase_idle" fps 30 loop addlayer gmod_breath_layer activity ACT_HL2MP_IDLE_SUITCASE 1 $sequence idle_melee_angry "./base_m/idle_angry_melee" loop fps 30 activity ACT_HL2MP_IDLE_MELEE_ANGRY 1 addlayer gmod_breath_layer $sequence death_04 "death_04" fps 34 activity ACT_GMOD_DEATH 1 $sequence death_03 "death_03" fps 30 activity ACT_GMOD_DEATH 1 $sequence death_02 "death_02" fps 30 activity ACT_GMOD_DEATH 2
$sequence death_01 "death_01" fps 30 activity ACT_GMOD_DEATH 1